Teamfight Tactics Patch 13.19 Highlights | Sportsmonks
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Teamfight Tactics Patch 13.19 Highlights

Teamfight

Teamfight Tactics Patch 13.19 Notes: Winds of Change

The latest update for Teamfight Tactics, Patch 13.19, brings a breath of fresh air to the game with significant changes across various aspects of the gameplay. Let’s dive into the highlights of this patch and see how they are set to reshape the TFT meta.

Large Changes

The patch opens with substantial adjustments that promise to shake up the current meta. Like a warm breeze at the heart of a Poros’ Fluft, these changes are substantial and impactful. They aim to rebalance and refine the game’s mechanics, providing a more enjoyable experience for all players.

Traits

One of the significant highlights of Patch 13.19 is the attention given to traits. Bilgewater, once a dominant force in the meta, had seen a decline in power. This update seeks to address this by restoring some of their lost strength. However, players should not expect a return to the S+ tier for Bilgewater, as the changes are carefully calibrated.

Ixtal, on the other hand, has been struggling with elements that didn’t quite click. The update brings much-needed buffs, making Ixtal champions and traits more viable. The reworked Ixtal (4) Electric Capstone, for example, now empowers champions to deal 25% bonus damage to stunned enemies, adding a new dimension to Ixtal strategies.

Piltover’s power dynamics have also been adjusted. Piltover 3 can be overly rewarding in the early game, while Piltover 6 often falls short of expectations. As a response, cashout power for Piltover 3 has been modified, and Piltover 6 is now more generous with its economy, encouraging players to chase those elusive 3-star 5-cost units.

Vanquisher, as a trait, has been underrepresented in recent gameplay. Patch 13.19 introduces changes aimed at making Vanquisher 6 more exciting by significantly increasing critical hits.

Units Tier 1

Tier 1 units see some necessary adjustments to maintain a balanced playing field. Cho’Gath’s late-game impact is being toned down by reducing his Health scaling ratio, aligning his power with other units.

Milio, known for causing havoc on opponents’ boards, receives buffs. These buffs promise to make Milio an even more compelling choice for players.

Units Tier 2

Tier 2 units, especially Gunners, have undergone changes to address the dominance of reroll Gunner compositions. Jinx’s Attack Damage is reduced to weaken powerful 3-star Jayce/Jinx forms. These changes focus on balancing Gunners without affecting the entire trait.

Qiyana, known for dashing out of her spell’s range, will no longer exhibit this behavior, providing a more consistent and predictable experience.

Units Tier 3

Tier 3 units like Darius and Jayce receive attention. Darius gains additional Attack Damage, while Jayce’s AD is slightly decreased. These changes aim to make these champions more balanced within the game’s ecosystem.

Rek’Sai undergoes a rework, enhancing the utility of 2-star Rek’Sai and her ability to deal with tanks using marked bites.

Neeko, a favorite among players, sees improvements to her shield and damage output. These changes, alongside Ixtal trait buffs, aim to make Ixtal more competitive.

Units Tier 4 and 5

Fiora gets a bug fix that allows her to heal from damage to shields. However, this comes with a compensatory nerf to her Blade Waltz’s physical damage.

Jarvan IV’s Cataclysm stun duration is reduced, giving players more strategic flexibility with the champion.

Nilah receives a change in target prioritization, ensuring she focuses on a maximum of three units without Rapid Firecannon, leading to more balanced gameplay.

Silco’s Undercity Tactics damage and tooltip are updated for clarity. Xayah’s Mana and Featherstrike abilities receive adjustments.

Aatrox’s Darkin Omnivamp is nerfed to reduce his default inclusion in compositions. Gangplank receives buffs in both his forms, increasing his overall effectiveness. Heimerdinger gets a new upgrade, the Refractor Beam, to enhance his damage output.

Ixtal Ryze sees improvements in stun duration and realm warp damage ratio, making him a more viable frontline tank option.

Legend Augments

Patch 13.19 introduces changes to 3-2 and 4-2 (2nd and 3rd) Legend offerings, ensuring they are preferable only as fallback options rather than defaults. These changes aim to add diversity to gameplay.

Teaming Up Augment receives a significant rework, aligning it thematically with the Twisted Fate and Bard Legends while maintaining balance.

Augments

Endless Hordes, a popular Augment, receives adjustments to give the Hordes more health. Ravenous Hunter is nerfed but compensated with increased max stacks, ensuring Warwick’s power remains consistent.

Bilgewater’s trait-linked Augment, Rising Infamy, receives improvements, except for its 4-2 (3rd Augment) version, which struggled due to drip econ rewards.

Items and Artifact Items

Various items are tweaked in this patch. Thief’s Gloves, known for its crit chance, sees a reduction in crit chance and the addition of Health, making it a more balanced item.

Artifact items receive adjustments as well, with most getting nerfs to maintain a healthy balance in the game. However, Goldmancer’s Staff receives a buff to bring it in line with other options.

Support Items

Obsidian Cleaver, unexpectedly powerful among Support Items, receives a substantial nerf to teamwide stats. Chalice of Power gets a slight buff to make it more appealing.

Radiant Items

Jak’Sho the Protean’s Bonus Ability Power is increased, and changes are made to Rascal’s Gloves and Royal Crownshield.

Patch 13.19 brings a whirlwind of changes to Teamfight Tactics, promising a more balanced and enjoyable gameplay experience. With adjustments to traits, units, items, and Augments, the meta is set to shift, inviting players to explore new strategies and tactics to conquer the Convergence. It’s time to set sail with the winds of change!

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By- Sahiba Suri

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